When it's working, PA mostly does a great job of presenting these battles by going for "cute" rather than "badass." Tanks don't look like chrome death machines, but stunted toys in bright, primary colors. It's overwhelming, but I enjoyed Planetary Annihilation most when there were too many things to do, and the only limit on what was possible was how fast my brain could process information. The endgame, especially with multiple players, is a challenge of managing manufacturing, doomsday weapons, and infrastructure in one part of the solar system, while directing a vicious ground war in another.Ī picture-in-picture mode let me keep tabs on both at any time. If two players have two separate planets locked down, invading a third, uninhabited planet provides extra resources and another manufacturing center. Even massive invasions consisting of hundreds of orbital fighters are blown out of the sky. Sending a couple of units to build a portal works in the early game, but you can't get to the ground and build one once the enemy has complete radar cover and orbital guns. Invading an enemy planet is the most interesting new problem Planetary Annihilation introduces. The widest view in the game showing the system and units moving between planets. An air force, meanwhile, can come out of nowhere, level an outpost, and disappear just as fast, but it can't travel between planets. Bots, for example, are excellent in rushing, while a steady trickle of tanks can destroy any base as long as it keeps coming. It's a negligible difference, but the tech tree is wide enough to let players specialize along parallel paths. ![]() The only distinction between opponents is the variation in commanders, which have different constructing or combat abilities. It didn't do the best job of explaining different strategies, but it did force me to experiment with aerial and naval units by staggering access to the full tech tree. ![]() After every match, I got to choose which system to attack next and upgrade my army with pieces of tech that are all available in multiplayer. The Galactic War mode is a series of AI matches tied with a 2D galactic map that for some reason slowed my framerate down to single digits. Future clan-based battles have been mentioned in videos by the developers but little has been said of how the story arc will be added, if at all.Since you can't save the game in the middle of a battle, I lost about 30 minutes of progress. Some players have cited on YouTube and other media outlets that the backstory can add another dimension and involves the player in a completely different and unique way. Fan queries Īlthough Planetary Annihilation has received large support from fans of the Total Annihilation series and Supreme Commander, questions have been voiced over whether the game has a backstory or distinguishable factions. A Planetary Documentary ($2,100,000) Gallery For images related to this article's subject, see Planetary Annihilation/Gallery. Gas giants and enhanced orbital units ($1,300,000) ģ. Naval units and water planets ($1,100,000) Ģ. There are six stretch goals in total, and upon the conclusion of the kickstarter all six were achieved:ġ. Uber Entertainment have planned out "stretch goals" that are features that would be implemented into the game providing a certain amount of funding is reached past the initial $900,000. ![]() Skirmish mode against the AI is something Uber plan to put into Planetary Annihilation as to relate to Total Annihilation as much as possible. ![]() Multiplayer games can have up to 40 players participating. Although the initial goal of $900,000 had been surpassed, pledges still kept coming through right up until the funding deadline on the 14th September.ĭespite the amount of doubt as to whether all the stretch goals would be reached, their final Kickstarter amount came in at $2,229,344, achieving all the goals and making it the 5th most funded game project on Kickstarter their PayPal total at the time was $101,876 bringing the grand total up to $2,330,220. The game was announced with a CGI-animated trailer showing a gameplay visualization, as well as interviews with some of the development team. As hinted by its name, Planetary Annihilation is what Uber believe will be the "true" spiritual successor to the 1997 RTS Total Annihilation. Planetary Annihilation is a real-time strategy game originally developed by Uber Entertainment, and currently run by Planetary Annihilation Inc. Please help bring this article up to date.įrame from the Planetary Annihilation announcement trailer illustrating an asteroid plunging towards a planet The information in this article is outdated.
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